Behind the Music
Pulse's original eight core tracks were composed in-house by Dain Saint and Kerry Gilbert. Over the course of months following the release we added 6 additional tracks of our own. 7 tracks were also added from some amazing Local Philadelphia Musicians like George & Jonathan. We even have a track from the legendary composer behind the game Sword and Sworcery, Jim Guthrie.
Local Musicians and Indie Talent, forget Licensing Deals.
Let's be honest, music is the core of Pulse. It was really important to us that we had great music. Keeping our music local (Philadelphia) and indie gives Pulse a truly unique oral landscape. If you're a fan, be sure to checkout any of the generous artists who have contributed music to the game. You can find the soundtrack here.
Using Time Signatures to Enrich the Experience
By adapting the geography of a level to its song's time signature, we were able to create a unique rhythm experience. For example, let's say a particular song has a 4/4 time signature. We'll setup the level to have either 4 or 8 rings. What about a time signature like 3/4 - for example, a waltz? We'll use 6 rings. Each pulse then represents one to two full measures of that song. This allows a freedom of form rarely seen in rhythm games and really completes the experience. Who says you can't teach an old dog new tricks?